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Browsing by Subject "rekrytoiva koulutusohjelma"

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  • Ketola, Anna (2020)
    As the uncertainty in working life increases, a continuous career with a single employer, or even within a single industry is increasingly unlikely. These days it is not uncommon to undertake a career change mid-career, although it often requires further education. According to previous studies, the length of formal education might discourage people from engaging into a career change. The aim of this research was to study motives to participate in a recruiting training program for games industry, RekryKoulutus, and to study how the training program is described. The benefits of training programs have been studied, but mainly from the point of view of employability, while the aspirations of the trainees have been left with less observation. Games industry has traditionally attracted people with strong inner motivation and earlier interest in the field. The theoretical framework of this study is based on modern career theories, in which horizontal career transitions and individual’s self-initiative attitude towards one’s career are viewed as ordinary. Seven people who had participated in RekryKoulutus were interviewed for this research. The participants had taken part in the training program in different years in the 2010s. The participants were interviewed in April and May 2019. At the time of interviews, every participant was employed in the games industry. The data were collected with semi-structured interviews. The interviews were recorded, and they ranged between 35 and 80 minutes in duration. The data were analyzed with theory-directing content analysis, in which the theory guided the analysis, but the theory was also modified throughout the process. The results showed that the participants’ expectations of the training program were fulfilled. The reasons for applying to the program included prior interest to games industry and gaming. The training program was appreciated, and it was seen as a valid means to make a career change into games industry. The shortness of the program was viewed positively. Especially the on-the-job training in a gaming company was considered to be a possibility to build networks and prove one’s skills in the industry. Future prospects were perceived as positive. Results show, that the training program is a good option for making a career change into games industry.
  • Ketola, Anna (2020)
    As the uncertainty in working life increases, a continuous career with a single employer, or even within a single industry is increasingly unlikely. These days it is not uncommon to undertake a career change mid-career, although it often requires further education. According to previous studies, the length of formal education might discourage people from engaging into a career change. The aim of this research was to study motives to participate in a recruiting training program for games industry, RekryKoulutus, and to study how the training program is described. The benefits of training programs have been studied, but mainly from the point of view of employability, while the aspirations of the trainees have been left with less observation. Games industry has traditionally attracted people with strong inner motivation and earlier interest in the field. The theoretical framework of this study is based on modern career theories, in which horizontal career transitions and individual’s self-initiative attitude towards one’s career are viewed as ordinary. Seven people who had participated in RekryKoulutus were interviewed for this research. The participants had taken part in the training program in different years in the 2010s. The participants were interviewed in April and May 2019. At the time of interviews, every participant was employed in the games industry. The data were collected with semi-structured interviews. The interviews were recorded, and they ranged between 35 and 80 minutes in duration. The data were analyzed with theory-directing content analysis, in which the theory guided the analysis, but the theory was also modified throughout the process. The results showed that the participants’ expectations of the training program were fulfilled. The reasons for applying to the program included prior interest to games industry and gaming. The training program was appreciated, and it was seen as a valid means to make a career change into games industry. The shortness of the program was viewed positively. Especially the on-the-job training in a gaming company was considered to be a possibility to build networks and prove one’s skills in the industry. Future prospects were perceived as positive. Results show, that the training program is a good option for making a career change into games industry.